January 24, 2021
I've recently completed all pre-print features, and am (hopefully) nearing the finish line on this phase on the project. I'm pretty happy with the quality of the maps and will need to check out some physical prints to identify remaining tweaks.
December 7, 2020
Improved continent formation, prettier oceans, rivers, biomes, place labels, and other exciting additions. Its been a busy couple of weeks!
November 20, 2020
We've made progress! Glimpse is starting to come to life. My latest update include lakes, forests, cities, named points of interest, higher resolution maps, vector outputs, and a new color scheme.
November 10, 2020
I've done a bunch of new research on procedural world generation and documented lessons learned, complete with examples and sources.
October 27, 2020
I grew up interested in fantasy worlds and have been hooked on the idea of building them since I was in middle school. Programmatically generating these worlds is one of my go-to projects when I feel like coding, and I've been merging a few of these efforts into a single codebase that I can add onto every now and then to gradually get better results.
October 24, 2020
Teams that consistently respond to similar questions the same way can be dramatically more effective than those who waver, and help accelerate the groups that they work with.
October 4, 2020
I've been doing a lot of financial modeling in spreadsheets recently and have hit some walls with scenario / “what if” planning. As a result I created a basic programming language that can be used for expressing financial models, with a specific focus on scenario planning. I've successfully transitioned my personal spreadsheets over and have a few other use cases that I'm excited to explore, and the potential audience for a tool like this is something I'm excited to learn more about.
March 21, 2017
dropd is an extremely simple web-based temporary file mailbox. I wrote it to simplify sharing files between computers at home.
October 30, 2016
We've been working on In Over Our Heads for about eleven months now, and we've decided to quit recording new episodes. We've taken this so much further than I thought we would've in some ways, and I've documented few victories and insights as we close this project out.
October 14, 2016
You know how when you go for a while without practicing your data structures you just feel an undying urge to put them to good use? The frontend for this project was my first foray into React and Redux, and the backend was designed to perform real-time routing among the millions and millions of discovered galaxy in the absolutely massive world of Elite Dangerous.